FCAP #15
Show Notes:
- I had this one done a couple of days ago, but I decided to take one last crack at the encoding thing to see if I can come up with one that’ll be bulletproof in the future while keeping the quality as high as I can get it. Hopefully I’ve found the sweet spot now.
- Getting your forest to look like the ones in the Western Lands map takes time. You’ve really got to build up a lot of (virtual) paint. It’s time consuming, but hey, I never promised these would all be fast techniques! You can save yourself a bit of time, though, if you just go ahead and paint in the area where you want your forest to be in one stroke, then do the sponge technique on top of that.
- There’s still one small technique we have left to do to really finish off the forest, but it’s similar to one we’ll be using on the mountains as well, so I’ll be devoting a good chunk of next episode to it.
- Although you might think just by looking at it that I used a Blur or similar filter on the original map, I did not. It’s a) a pretty high resolution map, reduced in size for the web, which softened it up a bit, and b) built up with lots and lots of layers of color. You could certainly use a bit Gaussian Blur to save yourself a little time, though.
- You might also notice if you look closely that the forests in the eastern portion of the map are a bit more brownish/tannish. I didn’t save my brush in the tool presets, so I had to pick my colors all over again. I like that it has a little bit of variation though. If I had to I’d probably explain it away as a result of different trees being predominant in those areas.


